Bonechewer - Character Model
Unreal Engine render (front)

Unreal Engine render (front)

Unreal Engine render (back)

Unreal Engine render (back)

Textures (front)

Textures (front)

Textures (back)

Textures (back)

Wireframe (front)

Wireframe (front)

Wireframe (back)

Wireframe (back)

Original Concept by Janelle Knight

Original Concept by Janelle Knight

Bonechewer - Character Model

3D version of character drawn by the amazing Janelle Knight! https://www.artstation.com/stallout

This is a game-ready asset, ready to be used in either Unity or Unreal Engine. The poly count is ~70k, excluding the sword.

This was a very experimental piece. What came from is a new workflow that utilizes ZBrush and Blender simultaneously. For each clothing piece, I would make a base mesh in Blender, then I would import it directly into ZBrush by using an addon, and sculpt the details there. I expect this to become my main technique when working on pieces with lots of small bits.

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