3D version of character drawn by the amazing Janelle Knight! https://www.artstation.com/stallout
This is a game-ready asset, ready to be used in either Unity or Unreal Engine. The poly count is ~70k, excluding the sword.
This was a very experimental piece. What came from is a new workflow that utilizes ZBrush and Blender simultaneously. For each clothing piece, I would make a base mesh in Blender, then I would import it directly into ZBrush by using an addon, and sculpt the details there. I expect this to become my main technique when working on pieces with lots of small bits.