Dirty Work - Character Rig

The character rig was designed with the purpose to simulate how a bunch of rats in a trench coat would behave.

This character can also jump, grab objects, and dance while maintaining its wobbliness.

The bones below the waist act like a regular character rig would, but all of the bones above are driven by physics.

Every bone above the waist is driven by a hinge joint. The settings were tweaked just right to make it wobbly, but still upright when standing still.

Dirty Work - Character Rig

Here you will find the character rig that I created for Dirty Work, a game made for a week-long game jam.

The clothes and the rats were quickly sculpted with Blender, and some high poly details like folds were added in ZBrush.

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