An experimental rig with which I wanted to play around with mixing mechanical elements with organic ones. With this project, the focus was less on the textures and the model, but on making an animator-friendly rig that works seamlessly in a game engine.
Modeling was done with Blender, High poly details were done with ZBrush. The rig and animations were made in Blender. Texture baking was done in Marmoset Toolbag 4.
Poly count : 22,622 triangles. Rig and model were made with an isometric camera perspective in mind.