Maria - Character Rig & Model

Unreal Engine implementation

Rig Showcase (made in Blender)

This arm in particular was made with the intention of being very limiting and shoddy, mimicking the way the radius moves around the ulna. The radius can detach to reveal a welding tool.

The staff also has a few moving parts

All Bones

All Bones

Wireframe (front)

Wireframe (front)

Wireframe (back)

Wireframe (back)

Maria - Character Rig & Model

An experimental rig with which I wanted to play around with mixing mechanical elements with organic ones. With this project, the focus was less on the textures and the model, but on making an animator-friendly rig that works seamlessly in a game engine.

Modeling was done with Blender, High poly details were done with ZBrush. The rig and animations were made in Blender. Texture baking was done in Marmoset Toolbag 4.

Poly count : 22,622 triangles. Rig and model were made with an isometric camera perspective in mind.

More artwork